China Game Publishers Association Publications Committee (GPC) recently released a report of China Gaming Industry in 2016 (*). I want to share some of the findings here to conclude the China game market in 2016 and see what’s the trend of 2017.
2008 - 2016 China Game Market Revenue (Source: GPC 2016)
Revenue generated by China game market in year 2016 reached 24.08 billion USD (165.57 billion RMB), increasing 17.7% compared to year 2015.
China Game Market Revenue Distribution (Source: GPC 2016)
Mobile game ranked top among all the segments, sharing 49.5% of the entire market with the most rapid growth rate.
2008 - 2016 Game Users in China (Source: GPC 2016)
The number of users of China game market reached 0.57 billion in 2016, increasing 5.9% compared to year 2015.
Spending Preference of China Game Users (Source: GPC 2016)
In 2016, nearly 75% of users in China were paid users. 26% of the users are willing to pay less than 73 USD (500 RMB), 21.4% of them spent 73 USD to 218 USD (500 RMB to 1,499 RMB), and another 26.1% paid more than 218 USD for games.
Channels for Users to Obtain Latest Game Information in China (Source: GPC 2016)
In 2016, social channels such as WeChat and QQ became the most common channels for the game users in China to learn about the latest game information. The secondary channels include game official website, media, etc. Also, the recommendation from game streamers influences the choices of game users greatly. That being said, social media became the most influential channel for potential users to choose the games to play.
2008 - 2016 PC Game Market Revenue in China (Source: GPC 2016)
Revenue of PC game in 2016 decreased 4.8% compared to 2015, with 8.47 billion USD.
2008 - 2016 PC Game Users in China (Source: GPC 2016)
PC game in China attracted 0.16 billion users in 2016, increasing 1.4% compared to last year.
2008 - 2016 Mobile Game Market Revenue in China (Source: GPC 2016)
Mobile game market in China generated 11.9 billion USD in 2016, increasing 59.2% compared to last year. More and more high quality mobile game titles have been released in order to survive in this fierce competition of the mobile market.
2008 - 2016 Mobile Game Users in China (Source: GPC 2016)
With impressive performance on revenue, mobile game market in China obtained 0.53 billion users in 2016, increasing 15.9% compared to 2015.
In summary, China game market was doing great in 2016 and the trend is still ongoing. Although the growth rate slows down, the actual revenue increase keeps stable. It’s obvious that the momentum of growth of the mobile game market is still flourishing. Many reasons contributed to the growth, including more varieties of mobile game genres, an increasing number of smartphone users, easy access to mobile game content, and improved mobile network, etc. Inevitable, that also means that the market size of those relatively traditional platforms, including PC game and browser game, has been decreased.
While the market size of PC games decreases, the number of users increases. As mentioned in my previous article, there is a trend that developers in China creating mobile version of their traditional PC games (**). This actually helps to retain the users within the original PC game while they play the corresponding mobile version at the same time. However, the diversion of users caused by this trend also lowered the revenue of those original PC games.
Last but not least, putting the game onto the most popular social channels becomes one of the most important user acquisition strategies in China game market. How to integrate a seamless experience between the games and the popular social channels would be the next challenge for the game developers who want to thrive in the China market in 2017.
Research Assistant: Vitani Shan
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